[Bug 41091] New: 1nsane (GOG.com) crashes after launch

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[Bug 41091] New: 1nsane (GOG.com) crashes after launch

Wine - Bugs mailing list
https://bugs.winehq.org/show_bug.cgi?id=41091

            Bug ID: 41091
           Summary: 1nsane (GOG.com) crashes after launch
           Product: Wine
           Version: 1.9.7
          Hardware: x86
               URL: https://www.gog.com/game/1nsane
                OS: Linux
            Status: NEW
          Keywords: regression
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: [hidden email]
          Reporter: [hidden email]
                CC: [hidden email]
   Regression SHA1: 403459fd914788f180ad9eea6459274ac62f8c2f
      Distribution: ---

Created attachment 55290
  --> https://bugs.winehq.org/attachment.cgi?id=55290
terminal output

The game crashes after start, probably when trying to play the intro videos. If
I rename the Anims/ directory containing the 3 videos, then the game doesn't
crash and loads to the menu properly.
Videos didn't work before the regression, they were simply skipped by Wine.

The original demo version can't be used to reproduce the problem (it doesn't
contain any videos).

From what I see the crash didn't occur before

commit 403459fd914788f180ad9eea6459274ac62f8c2f
Author: Józef Kucia <[hidden email]>
Date:   Tue Mar 29 12:14:53 2016 +0200

    wined3d: Add hull shader type.

Wine 1.9.16
Fedora 24
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 367.35
OpenGL core profile shading language version string: 4.50 NVIDIA

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[Bug 41091] 1nsane (GOG.com) crashes after launch

Wine - Bugs mailing list
https://bugs.winehq.org/show_bug.cgi?id=41091

--- Comment #1 from Józef Kucia <[hidden email]> ---
(In reply to Béla Gyebrószki from comment #0)
> From what I see the crash didn't occur before
>
> commit 403459fd914788f180ad9eea6459274ac62f8c2f
> Author: Józef Kucia <[hidden email]>
> Date:   Tue Mar 29 12:14:53 2016 +0200
>
>     wined3d: Add hull shader type.

Are you sure this is a correct commit id? FWIW, the game seems to work for me
after this commit but it doesn't work in the current master.

I'm afraid there's nothing to fix in wined3d. The game releases IDirectDraw
object and then releases IDirectDrawSurface. AFAIK this is illegal and crashes
on Windows as well. In Wine this leads to accessing freed device memory. You
can confirm this by running the game with WINEDEBUG=warn+heap (it should always
crash, even with good commits).

It's possible that the game won't try to release IDirectDrawSurface after
releasing IDirectDraw when it's able to play videos. If this is the case, then
this bug could be fixed by implementing missing bits in quartz and/or amstream.

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[Bug 41091] 1nsane (GOG.com) crashes after launch

Wine - Bugs mailing list
In reply to this post by Wine - Bugs mailing list
https://bugs.winehq.org/show_bug.cgi?id=41091

Béla Gyebrószki <[hidden email]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
           Keywords|regression                  |
          Component|directx-d3d                 |amstream
    Regression SHA1|403459fd914788f180ad9eea645 |
                   |9274ac62f8c2f               |

--- Comment #2 from Béla Gyebrószki <[hidden email]> ---
(In reply to Józef Kucia from comment #1)

> (In reply to Béla Gyebrószki from comment #0)
> > From what I see the crash didn't occur before
> >
> > commit 403459fd914788f180ad9eea6459274ac62f8c2f
> > Author: Józef Kucia <[hidden email]>
> > Date:   Tue Mar 29 12:14:53 2016 +0200
> >
> >     wined3d: Add hull shader type.
>
> Are you sure this is a correct commit id? FWIW, the game seems to work for
> me after this commit but it doesn't work in the current master.
>
> I'm afraid there's nothing to fix in wined3d. The game releases IDirectDraw
> object and then releases IDirectDrawSurface. AFAIK this is illegal and
> crashes on Windows as well. In Wine this leads to accessing freed device
> memory. You can confirm this by running the game with WINEDEBUG=warn+heap
> (it should always crash, even with good commits).
>
> It's possible that the game won't try to release IDirectDrawSurface after
> releasing IDirectDraw when it's able to play videos. If this is the case,
> then this bug could be fixed by implementing missing bits in quartz and/or
> amstream.

I trust your knowledge and skill thus removed the regression keyword.
I tested again this bug and the result seemed to be consistent to me: starting
with commit
403459fd914788f180ad9eea6459274ac62f8c2f the game always crashed for me.

Launching the game with WINEDEBUG=warn+heap indeed crashes the game even with
good commits.
Installing native amstream also makes the crash go away.

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[Bug 41091] 1nsane (GOG.com) crashes after launch

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In reply to this post by Wine - Bugs mailing list
https://bugs.winehq.org/show_bug.cgi?id=41091

--- Comment #3 from Bruno Jesus <[hidden email]> ---
The game starts and works fine with Intel and LIBGL_ALWAYS_SOFTWARE, with
NVIDIA it does not crash for me but the window is not drawn, I can blindly
navigate the menus and make the game start. Tested with Wine git
(wine-2.8-180-gb8a8e1bde9).

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[Bug 41091] 1nsane (GOG.com) crashes after launch

Wine - Bugs mailing list
In reply to this post by Wine - Bugs mailing list
https://bugs.winehq.org/show_bug.cgi?id=41091

Béla Gyebrószki <[hidden email]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |FIXED
             Status|NEW                         |RESOLVED

--- Comment #4 from Béla Gyebrószki <[hidden email]> ---
(In reply to Bruno Jesus from comment #3)
> The game starts and works fine with Intel and LIBGL_ALWAYS_SOFTWARE, with
> NVIDIA it does not crash for me but the window is not drawn, I can blindly
> navigate the menus and make the game start. Tested with Wine git
> (wine-2.8-180-gb8a8e1bde9).

The crash on startup doesn't occur in wine-2.8-180-gb8a8e1bde9, thus I'm
resolving this as fixed.
When I have time I'll do a reverse bisect to find out which commit fixed it.
Bruno, I can't reproduce the other issue you mentioned, the game runs properly
here on Nvidia binary drivers 381.22.

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[Bug 41091] 1nsane (GOG.com) crashes after launch

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In reply to this post by Wine - Bugs mailing list
https://bugs.winehq.org/show_bug.cgi?id=41091

Alexandre Julliard <[hidden email]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|RESOLVED                    |CLOSED

--- Comment #5 from Alexandre Julliard <[hidden email]> ---
Closing bugs fixed in 2.9.

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[Bug 41091] 1nsane (GOG.com) crashes after launch

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In reply to this post by Wine - Bugs mailing list
https://bugs.winehq.org/show_bug.cgi?id=41091

Zebediah Figura <[hidden email]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
          Component|amstream                    |quartz

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