[Bug 43314] New: Missing characters/models in d3d11 Unity 5 games

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[Bug 43314] New: Missing characters/models in d3d11 Unity 5 games

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https://bugs.winehq.org/show_bug.cgi?id=43314

            Bug ID: 43314
           Summary: Missing characters/models in d3d11 Unity 5 games
           Product: Wine
           Version: 2.11
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: [hidden email]
          Reporter: [hidden email]
      Distribution: ---

Most Unity 5 games are missing the character models in directx11 mode.

In some games this can be worked around by using d3d9 mode (ie, like Homeworld:
Deserts of Kharak), but not all games support it (like Shadow Tactics: Blades
of the Shogun).

The best way to reproduce this is using the GOG Demo for Shadow Tactics: Blades
of the Shogun.

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[Bug 43314] Missing characters/models in d3d11 Unity 5 games

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https://bugs.winehq.org/show_bug.cgi?id=43314

--- Comment #1 from Toni <[hidden email]> ---
To clarify, everything seems to work and render fine (terrain, scenarios,
menus, game gui), but moving characters/models do not show up. Sometimes some
props from characters can be seen.

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[Bug 43314] Missing characters/models in d3d11 Unity 5 games

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In reply to this post by Wine - Bugs mailing list
https://bugs.winehq.org/show_bug.cgi?id=43314

Michael Müller <[hidden email]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
          Component|-unknown                    |directx-d3d
                 CC|                            |[hidden email]
                URL|                            |https://www.gog.com/game/sh
                   |                            |adow_tactics_demo

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[Bug 43314] Missing characters/models in d3d11 Unity 5 games

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In reply to this post by Wine - Bugs mailing list
https://bugs.winehq.org/show_bug.cgi?id=43314

--- Comment #2 from Toni <[hidden email]> ---
Created attachment 58654
  --> https://bugs.winehq.org/attachment.cgi?id=58654
Log from shadow tactics gog demo on 2.11-staging

Log removing all duplicate lines with no special options.

Full run from starting the game, launching a mission, returning to main menu
and exit.

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[Bug 43314] Missing characters/models in d3d11 Unity 5 games

Wine - Bugs mailing list
In reply to this post by Wine - Bugs mailing list
https://bugs.winehq.org/show_bug.cgi?id=43314

--- Comment #3 from Toni <[hidden email]> ---
Created attachment 58655
  --> https://bugs.winehq.org/attachment.cgi?id=58655
Log from shadow tactics gog demo on 2.11-staging (with duplicate lines)

Same as the previous log but with full output instead of removing duplicated
lines.

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[Bug 43314] Missing characters/models in d3d11 Unity 5 games

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In reply to this post by Wine - Bugs mailing list
https://bugs.winehq.org/show_bug.cgi?id=43314

Ker noa <[hidden email]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |[hidden email]

--- Comment #4 from Ker noa <[hidden email]> ---
Could that be a duplicatae of https://bugs.winehq.org/show_bug.cgi?id=40873 ?

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[Bug 43314] Missing characters/models in d3d11 Unity 5 games

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In reply to this post by Wine - Bugs mailing list
https://bugs.winehq.org/show_bug.cgi?id=43314

--- Comment #5 from Toni <[hidden email]> ---
(In reply to Ker noa from comment #4)
> Could that be a duplicatae of https://bugs.winehq.org/show_bug.cgi?id=40873 ?

Maybe but that bug doesn't specify any symptoms of the problem other than the
error log, so it's difficult to know if that's the cause for this problem.

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[Bug 43314] Missing characters/models in d3d11 Unity 5 games

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In reply to this post by Wine - Bugs mailing list
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Carlos Silva <[hidden email]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |[hidden email]

--- Comment #6 from Carlos Silva <[hidden email]> ---
Created attachment 58671
  --> https://bugs.winehq.org/attachment.cgi?id=58671
Subnautica log

Subnautica has the same issue.

Lots of objects are there but they are simply not shown until we're very close
to the fish for example.

One other thing that is missing is the textures for the "Landing Pod" (I can
add a screenshot if required), but that ones don't show up if we're near.

One other thing I can add, and that I offered on IRC and can do it here. If any
dev wants to debug this further, I don't mind offering a Subnautica license for
him to use for debug since the game has no demo available.

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[Bug 43314] Missing characters/models in d3d11 Unity 5 games

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https://bugs.winehq.org/show_bug.cgi?id=43314

--- Comment #7 from Toni <[hidden email]> ---
Created attachment 58920
  --> https://bugs.winehq.org/attachment.cgi?id=58920
Wine 2.14 +d3d_shader log

Log with +d3d_shader since this might be a shader issue.

I have no idea but the following lines look like might be relevant:

warn:d3d_shader:shader_set_function Wrong shader type 1.
warn:d3d_shader:shader_init Failed to set function, hr 0x8876086c.
warn:d3d_shader:wined3d_shader_create_gs Failed to initialize geometry shader,
hr 0x8876086c.


trace:d3d_shader:shader_glsl_compile     void setup_vs_output(in vec4
outputs[16])
trace:d3d_shader:shader_glsl_compile     {
trace:d3d_shader:shader_glsl_compile     }
(...)
fixme:d3d_shader:print_glsl_info_log     0(96) : warning C7050: "gl_Position"
might be used before being initialized

(gl_Position might be uninitialized on shaders with empty setup_vs_output, may
be related to the former uninitialized geometry shader)


fixme:d3d_shader:print_glsl_info_log     0(53) : warning C7050: "R0.y" might be
used before being initialized

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