[Bug 44560] New: Cossacks 3: black units & trees

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[Bug 44560] New: Cossacks 3: black units & trees

Wine - Bugs mailing list
https://bugs.winehq.org/show_bug.cgi?id=44560

            Bug ID: 44560
           Summary: Cossacks 3: black units & trees
           Product: Wine-staging
           Version: 3.2
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: critical
          Priority: P2
         Component: -unknown
          Assignee: [hidden email]
          Reporter: [hidden email]
                CC: [hidden email], [hidden email],
                    [hidden email]
      Distribution: ---

Created attachment 60522
  --> https://bugs.winehq.org/attachment.cgi?id=60522
screenshot

Cossacks 3 under wine staging 3.2 (and wine 2.21) has black units and trees.

OS: archlinux
architecture: amd64
Graphics: Radeon RX580

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[Bug 44560] Cossacks 3: black units & trees

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https://bugs.winehq.org/show_bug.cgi?id=44560

--- Comment #1 from nerzhul <[hidden email]> ---
Affected app:
https://appdb.winehq.org/objectManager.php?sClass=application&iId=17876

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[Bug 44560] Cossacks 3: black units & trees

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In reply to this post by Wine - Bugs mailing list
https://bugs.winehq.org/show_bug.cgi?id=44560

Fabian Maurer <[hidden email]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |[hidden email]
           Severity|critical                    |normal

--- Comment #2 from Fabian Maurer <[hidden email]> ---
Not critical.

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[Bug 44560] Cossacks 3: black units & trees

Wine - Bugs mailing list
In reply to this post by Wine - Bugs mailing list
https://bugs.winehq.org/show_bug.cgi?id=44560

Fabian Maurer <[hidden email]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Product|Wine-staging                |Wine
          Component|-unknown                    |-unknown

--- Comment #3 from Fabian Maurer <[hidden email]> ---
Also, there is no wine-staging-3.2.

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[Bug 44560] Cossacks 3: black units & trees

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In reply to this post by Wine - Bugs mailing list
https://bugs.winehq.org/show_bug.cgi?id=44560

--- Comment #4 from nerzhul <[hidden email]> ---
Yeah i mis-set it it's wine 3.2, for me it's critical as all units and
buildings are in a ugly black but anyway it's not a stability problem

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[Bug 44560] Cossacks 3: black units & trees

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In reply to this post by Wine - Bugs mailing list
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[hidden email] changed:

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                 CC|                            |[hidden email]

--- Comment #5 from [hidden email] ---
I can confirm this with pretty much same setup, just with latest version of
everything.
Game uses OpenGL, could this even be bug in Wine? No errors are logged so this
will be probably either bug in mesa or just missing support for some OpenGL
compat profiles (in this case it might very well be fixed by mesa 18.3 with
OpenGL 4.5 compat profile support).

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[Bug 44560] Cossacks 3: black units & trees

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[hidden email] changed:

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[Bug 44560] Cossacks 3: black units & trees

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--- Comment #6 from [hidden email] ---
It was not 4.5 compat requirement. It is still broken in exactly the same way
on mesa 19. LIBGL_ALWAYS_SOFTWARE=1 does not help here, so I guess it actually
is bug in wine.

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