[Bug 47074] New: World War Z crashes after intro logos due to unimplemented D3DKMTQueryStatistics

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[Bug 47074] New: World War Z crashes after intro logos due to unimplemented D3DKMTQueryStatistics

Wine - Bugs mailing list
https://bugs.winehq.org/show_bug.cgi?id=47074

            Bug ID: 47074
           Summary: World War Z crashes after intro logos due to
                    unimplemented D3DKMTQueryStatistics
           Product: Wine
           Version: 4.6
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: gdi32
          Assignee: [hidden email]
          Reporter: [hidden email]
      Distribution: ---

Problem:

In DX11 mode, World War Z crashes after the intro logos due to the following:

wine: Call from 0x7bc7db6c to unimplemented function
GDI32.dll.D3DKMTQueryStatistics, aborting

Steps to reproduce:

Install epic games store, launch with -SkipBuildPatchPrereq -opengl. Install
World War Z, launch the game, wait for the AMD logo to finish and it will crash

Workaround:

You can hex edit the wwzRetailEgs.exe and replace D3DKMTQueryStatistics with
D3DKMTCloseAdapter and the game will run

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[Bug 47074] World War Z crashes after intro logos due to unimplemented D3DKMTQueryStatistics

Wine - Bugs mailing list
https://bugs.winehq.org/show_bug.cgi?id=47074

Alistair Leslie-Hughes <[hidden email]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|UNCONFIRMED                 |STAGED
     Ever confirmed|0                           |1
    Staged patchset|                            |https://github.com/wine-sta
                   |                            |ging/wine-staging/tree/mast
                   |                            |er/patches/gdi32-D3DKMTQuer
                   |                            |yStatistics
                 CC|                            |[hidden email]

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