# [PATCH] glu32: A couple of spelling fixes in comments. Classic List Threaded 1 message Reply | Threaded
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## [PATCH] glu32: A couple of spelling fixes in comments.

 Signed-off-by: Francois Gouget <[hidden email]> ---  dlls/glu32/geom.c | 8 ++++----  1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/dlls/glu32/geom.c b/dlls/glu32/geom.c index f43cf28e3df..64b4068e6e8 100644 --- a/dlls/glu32/geom.c +++ b/dlls/glu32/geom.c @@ -51,8 +51,8 @@ GLdouble __gl_edgeEval( GLUvertex *u, GLUvertex *v, GLUvertex *w )  {    /* Given three vertices u,v,w such that VertLeq(u,v) && VertLeq(v,w),     * evaluates the t-coord of the edge uw at the s-coord of the vertex v. -   * Returns v->t - (uw)(v->s), ie. the signed distance from uw to v. -   * If uw is vertical (and thus passes thru v), the result is zero. +   * Returns v->t - (uw)(v->s), i.e. the signed distance from uw to v. +   * If uw is vertical (and thus passes through v), the result is zero.     *     * The calculation is extremely accurate and stable, even when v     * is very close to u or w.  In particular if we set v->t = 0 and @@ -106,8 +106,8 @@ GLdouble __gl_transEval( GLUvertex *u, GLUvertex *v, GLUvertex *w )  {    /* Given three vertices u,v,w such that TransLeq(u,v) && TransLeq(v,w),     * evaluates the t-coord of the edge uw at the s-coord of the vertex v. -   * Returns v->s - (uw)(v->t), ie. the signed distance from uw to v. -   * If uw is vertical (and thus passes thru v), the result is zero. +   * Returns v->s - (uw)(v->t), i.e. the signed distance from uw to v. +   * If uw is vertical (and thus passes through v), the result is zero.     *     * The calculation is extremely accurate and stable, even when v     * is very close to u or w.  In particular if we set v->s = 0 and -- 2.15.1